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Planets (Version 3.x)

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Meteors are, just like in our own galaxy, large chunks of rock that wander through space. Most of the time they just shoot through space, but every now and then a meteor impacts on a planet. In the Echo Cluster, there are large and small meteors.

Small meteors

Depending on the host settings there is a chance that a shower of small meteors lands on one or more planets in the Echo cluster. These meteors put new minerals in the planet's core for you to mine. Other than that, there are no consequences attached to small meteors impacting on a planet. If the host has not disabled meteor messages you will be notified of meteor showers on your own planets by messages like this:

<< Planetary Subspace Message >>
From: Kura
Meteor shower!
Small meteors have impacted
on the planets surface,
no major damage to report
Meteor ore content:
177 kt Neutronium
63 kt Duranium
127 kt Tritanium
120 kt Molybdenum

The probability of a planet being hit by a small meteor is set in the game's configuration with the MeteorShowerOdds setting. The amount of minerals added by such a meteor to the planet struck is set using the MeteorShowerOreRanges config option.

Large meteors

Planets can also be hit by large meteors. They contain significantly more minerals than small meteor showers, but bring along some nasty side-effects. When a meteor strikes a planet, massive amounts of new minerals and fuel ore will be buried deep in to planet's core. That planet will then become a mineral rich world and a very good place to build mineral mines. Many bad things happen to a planet that is hit by a meteor. A great number of the population will be killed. Many mines, factories and defense outposts will be destroyed and both native and colonist happiness go down. An eventual starbase and all ships in orbit will be safe from the effects of the meteor.

(-y0447)<< Planetary Subspace Message >>
From: Corab

Meteor ore content:
8050 kt Neutronium
6383 kt Duranium
1275 kt Tritanium
4323 kt Molybdenum

The effects of a large meteor impacting are rather random. Happiness for both colonists and natives can go down by anything between 30% and 80%. The death-toll in the colonist population can go up to as much as 90%, the natives may vanish even completely, but both may also be virtually unharmed.

Whenever a large meteor impacts a message is sent to all races informing them where the meteor has impacted and the amount of minerals now present at that planet. These messages can be disabled by the host.

(-y0126)<< Deep Space Scanner Report >>
We have detected a massive
meteor impact on
The planet: URSA Beta
( planet ID number 126 )

Based on the resulting explosion
the virtual neutrino spectrometers
show meteor ore content to be:
4535 kt Neutronium
8270 kt Duranium
5520 kt Tritanium
811 kt Molybdenum

Large meteors have to related configuration options: First, there can be a fixed amount of large meteors per turn, set using the LargeMeteorsImpacting option. The 2nd option, RandomMeteorRate determines the probability that a large meteor will strike in that turn. Both options are independet. E.g. you may have one meteor hitting the universe every turn with an additional chance of 5% for another one hitting. The planets being struck are chosen in random in both cases. The amount of minerals added by a large meteor to a planet being struck is set using the LargeMeteorOreRanges config option.

Section adopted from Donovan

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Page last modified on May 07, 2007, at 06:06 PM