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Planets

Planets are one of three fundamental concepts in the game. (See also ships and starbases.)

You'll notice that there are no stars in this game. Each star system has been abstracted to a single planet, alone in space. Since space is two-dimensional in this game, we assume you're ok with that degree of irrationality.

Each planet has a name, an ID number, x & y co-ordinates, a temperature (from 0c to 100c), and a friendly code.

Planets contain four resources: Neutronium, Tritanium, Duranium and Molybdenum. These resources are measured in kilotons (kt). Depending on the richness of the universe, these resources vary from 0 to about 20,000 - though most planets have no more than about 4,000kt total resources. These resources are used to build ships and starbases, as well as fighters and torpedoes.

Planets can house three different types of planetary structures: Mines, Factories and Defence Posts.

The maximum amount of structures supported on a planet is determined by their current population. For reference see here

Planets can support one players' colonists and one race of natives. These are both measured in clans. The number of clans supported depends on the planet temperature and the race's preferred temperature. In the default setup, Silicoid and Tholian clans prefer desert planets with high temperatures, all other races prefer temperatures at or near 50c.

Unoccupied planets can only be claimed by dropping clans from a ship onto the surface. Once occupied, planets can change owner in three ways: given from one race to another, conquered by ground combat (enemy clans dropped from a ship and defeating resident clans), or conquered by a ship. The combat mass of a planet is 100kt + #Defence_posts + #Base_defence. A planet's defensive systems (beam weapons, fighters, torps) also depend on the number of defence posts and the presence or absence of a starbase - see your host documentation for exact formulae.

There is one other way to lose a planet, which is if all your clans are eaten by Amorphous natives. The planet will then revert to being unoccupied.

Most games start with each player owning a single planet - his homeworld. Some games accelerate the start by giving each player a small cluster of planets (usually 2-4). Variant scenarios can start players with any number of planets, sometimes widely distributed.

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Page last modified on December 12, 2008, at 04:16 PM