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SpecialFriendlyCodes

Special friendly codes are those used for specific game actions, rather than simply as codes. There are squillions of them, and if we get ourselves properly sorted out you won't have to learn them because they will be replaced by a new mission/action interface. In the meantime, what you need to know is that any friendly code used for a specific function (eg. the alchemy codes alm/ald/alt, nam/nad/nat/nal, or the HYP code or the WRS code etc.) is considered "special" and therefore will never "match" for combat purposes. See also friendly codes.

(List of special fcodes is much longer and has to be completed and cross-referenced)

aldinstructs an alchemy ship to produce only duranium from the supplies in the cargo room
alminstructs an alchemy ship to produce only molybdenum from the supplies in the cargo room
altinstructs an alchemy ship to produce only tritanium from the supplies in the cargo room
natinstructs an alchemy ship to produce no tritanium, only duranium and molybdenum from the supplies in the cargo room
nadinstructs an alchemy ship to produce no duranium, only tritanium and molybdenum from the supplies in the cargo room
naminstructs an alchemy ship to produce no molybdenum, only tritanium and duranium from the supplies in the cargo room
NALinstructs an alchemy or refinery ship to skip the alchemy or refinery process
  
popwill blow up a ship with a glory device after the movement phase
trgwill blow up a glory device ship, if a cloaker is detected at the same position
  
WRSship will scan for wormholes
WRTship will travel through a wormhole, if it ends during the normal movement phase in the vicinity of a wormhole.
  
ATTinstructs a planet to attack any ship in orbit that has fuel
NUKinstructs a planet to attack any ship in orbit regardless wether it has fuel or not
  
mfXsets a global friendly code for your minefields. X may be an arbitrary character. If more than one of these codes is set, the one on the planet with the highest ID is chosen.
  
PBxinstructs the planet's base to build the ship ordered there using priority build points. x is a number between 1 and 9 where PB1 is the priority build with the highest priority and PB9 with the lowest.
  
btminstructs a ship to transfer its money evenly to all ships on the same spot that do not belong to the same race, may they be friend or foe, cloaked or not
btfinstructs a ship to transfer its fighters evenly to all ships on the same spot with fighter bays that do not belong to the same race
bttinstructs a ship to transfer its torps evenly to all ships on the same spot with the same torpedo launcher type that do not belong to the same race
bdminstructs a ship to beam down all money to the planet it orbits. It has no effect in deep space.
buminstructs a planet to beam up all money to ships belonging to another race than the planet owner
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Page last modified on January 25, 2007, at 06:47 PM