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Planets (Version 3.x) Introduction to Planets Categories Howto write |
Intro /
StarbasesBases are one of three fundamental concepts in the game (see also planets and ships). Each player starts with a single base at his homeworld. Bases can only exist in orbit around planets. Each planet can only have one base in orbit. The base is always owned by the player who owns the planet. If a planet with a base changes hands by giving or by ground combat, the new owner gets the base too. If the planet changes hands by ship combat, the base is destroyed. Properties of a base
Uses of a base1. Building ships. Each base can build one ship per turn, until the ship limit is reached. After that, builds go into a build queue, and it all gets more complicated (ask your host for details). What ships can be built depend on the tech levels at the base, and on the resources on the planet. 2. Building ordnance. Fighters and torpedoes can only be built at a starbase unless gather-build missions are allowed. The relevant torp tech level is required at the base to build torpedoes. Ordnance can also be stored on a base until it is used in combat or loaded onto a ship. Some races can acquire 'free' fighters or torps at each base every turn - see your host documentation for exact details. 3. Repairing ships. Each base can repair one ship per turn. All hull damage is repaired and any missing crew members are replaced. The ship to be repaired has to be in orbit around the planet at the start of the turn, but repair happens before movement, so it can be repaired and move in the same turn. Bases can repair allied ships as well as the player's own ships. 4. Loading fuel or torps onto allied ships, or unloading cargo from them - using the Primary Order above. 5. Recycling ships - this breaks up the ship and destroys the hull, but places the other components (engines, beams and tubes) into storage for use in new ships. A percentage of the resources used to build the destroyed hull are returned to the planet surface. 6. Fighting. Bases cannot move, but can contribute greatly to the combat strength of a planet. If the planet's friendly code is ATT or NUK, it will initiate combat with any uncloaked enemy ships in orbit. Building a baseBases cost resources to build. The default cost is 402 Tritanium, 120 Duranium, 340 Molybdenum and 900MC. In order to be able to build one, you'll have to have those resources on the planet's surface. The base costs are defined by the configuration option StarbaseCost and AllowIncompatibleConfiguration. |