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Planets (Version 3.x)

Introduction to Planets


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What is it about?1

Planets is a multi player strategy game of galactic conquest. Of course you are not alone, you are opposed by ten other races with the same goal in mind. The goal of this game is to build an empire for yourself, seek out the other races in the Echo Cluster? and destroy them in the pursuit of galactic conquest. To accomplish this mission you must develop an economic base upon which your empire can be built. Your average empire consists of three key components: planets?, starbases? and ships?.

Of these three components, planets? are the base on which an empire is built. The 500 planets in the Echo Cluster contain all the resources you'll need to construct your empire with. Starbases and ships have to be built by you with those resources?, and should be seen more as the body of your empire. They are the tools used to develop, expand and improve your empire and ofcourse to wage war on others. As you will quickly discover, your homeworld alone does not hold enough resources to build anything resembling a decent fleet with.

The planets in the Echo Cluster hold the resources for your empire. Every planet has minerals in it's core, ready to be extracted by whoever colonises the planet. The minerals, once extracted, can be used to build starbases and ships. Most planets also have a native population of some sort, providing you with money once you've colonised the planet and tax the natives?. Money? is the second important ingredient for building an empire. Planets also allow you to spread your colonists? around. The colonist populations will grow on most planets, and can also be taxed for money if you wish. Last but not least, you can build factories? on planets that will provide you with supply? units. These too are an important part of your economy.

How is it played?

The game is played turn by turn where all players give commands simultaniously and send the result to a host? that gathers all turn files?, carries out the commands given and uses them to generate and send a new [[misc:resultfile | result file] to the players for the next turn. It's usual to have host run at fixed times at a frequency between three times per week up to only once per week. So it's the players responsibility to send his turn file to the host in time.

The game ends, if one player (or an alliance thereof) fulfills the winning conditions.

So what's the situation more closely?

You find yourself on a planet? within a cluster of planets. It's usual to have 500 planets in an area of 2000x2000 light years?. All you know is that there are somewhere within that cluster also the ten other races? around. And all want to occupy as much space as possible. Maybe your planet is already orbited by one or two ships? you are given to start with. Most certainly, your home planet will be orbited by a starbase?, your means to construct (further) ships. In order to build ships on a starbase, you need to have an appropriate amount of resources? on the planet. A single planet will most likely contain all types of resources, but they need to be extracted from the planet using mines?, money will have to be collected from your colonists? or the natives? by taxation and supplies are only produced by factories?.

Continue with Resources

[1] Section adopted from Donovan

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Page last modified on December 20, 2006, at 10:28 PM